Cross Atu
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.02.03 20:18:00 -
[1] - Quote
Kigurosaka Laaksonen wrote:Limit on deployed equipment should be tied to the player, not the equipment slot. Agreed, this would make more sense.
Kigurosaka Laaksonen wrote: Deployed equipment would be tied to your suit. If you want to throw 14 drop uplinks, you get to stay in your up link suit or they all blow up when you switch.
Something would have to be done to prevent equipment de-spawns upon player death, but aside from that this is worth considering.
Kigurosaka Laaksonen wrote: Deployed equipment should have some sort of proximity limitation specific to the equipment.
These new mechanics would all be subject to balance changes. Active deployed equipment limits could be adjusted. REs could be closer to other REs. Hives couldn't overlap AoEs. Uplinks would need to be a certain distance, etc. Make this apply to the whole team's deployed equipment or an individual's deployed equipment.
I don't support this one, it limits useful tactical deployments of equipment, substantially decreasing their effective on the field value. Working to moderate spam is one thing, nerfing the value of the equipment line however is the wrong way to go about it.
Other considerations that must be included are the SP/CPU/PG/ISK costs of these pieces of gear. For each reduction in function there needs to be a corresponding reduction in the element(s) of cost so that the risk vs reward dynamic is maintained. Leaving the issue of spam aside the equipment line is frankly in need of development love and expansion not nerfs or reduction. A focus on keeping alterations surgical rather than sweeping so that changes directly effect the problem area rather than 'carpet bomb' it away, is key to the continued health of the game.
0.02 ISK Cross
EDIT: Additionally, all equipment skills should provide a skill buff of some sort (depending on the equipment in question) rather than purely be "unlock" skills. There are many reasons for this and I'll elaborate if needed but I'm trying to minimize the "wall o text" effect.
SupportSP Rollover & an improved Recruting System
|
Cross Atu
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.02.03 20:23:00 -
[2] - Quote
CaoticFox wrote:Squagga wrote:I'm not sure if you guys are upset because the enemy is using too much tech? Cause that's just foolish backwards thinking. If you're reffering to all the equipment in the cities that makes the game lag, that's an easy fix. CCP just needs to make it stop glowing & humming ^This
If the only concern that players have regarding equipment is one related to lag/performance that's not a balance fix and should not be addressed as one. CCP needs to resolve the issue in another manner that does not effect game balance.
[Useful note: I have an SSD in my PS3 and have never experienced lag from deployed equipment even when stress testing my system in full matches by having several logi deploy full loads of both nanos and links within a single room and then engaging in a multi-target firefight (from two angles) within that room.]
For those who have a, non-lag, related concern with regards to equipment let's start specifically stating what that concern is, and why it's a problem, just to keep the discussion clear and useful.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
|